
reflections and refractions with correct absorption and fresnel reflections

fixed

Yeah I dont really know whats going on here

I think the glitches happen because of some interaction between reflections and refractions. Making the bounce limit higher does nothing except make it slower

Heres the same scene but without refractions, theres probably some total internal reflection stuff happening with the other one

The box scene with every material reflective. There are a lot of visual glitches here, Im not sure why