CS 5620/6620 - Fall 2025 - Rendering with Ray Tracing

Project 4 - Reflections and Refractions

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Andy Herbert

Thu, Sep 18, 2025 @ 7:01 pm

fresnel

Thu, Sep 18, 2025 @ 2:27 am

issues have been fixed, rough refractions/reflections took 35 minutes to render

Thu, Sep 18, 2025 @ 1:29 am

fixed prior issue

Wed, Sep 17, 2025 @ 4:57 pm

translucent shadow is back... with new issues probably due to clamping, with how I revised the shadow pipeline to remove recursion. But I find the shaded shadow interesting, as thats no doubt a result of the absorption, where the further distance shadow rays have more light lost, resulting in a darker shadow near the bottom, no soft shadows necessary.

Wed, Sep 17, 2025 @ 4:23 pm

Turned on backface shading for the blue sphere, resulting in a darker sphere due to how I handled absorption/transparency and backfaces but whats mroe interesting is the specular reflection visible on the inside of the sphere though technically incorrect as its not refracted. Also the colored shadow is missing, suggesting an error in its calculation with backfaces.

Mon, Sep 15, 2025 @ 4:10 am

fixed ior, had to invert on backface

Mon, Sep 15, 2025 @ 3:40 am

test only- IOR=1

Mon, Sep 15, 2025 @ 2:47 am

Soft shadows and roughness turned off, something funky going on with the refraction

Mon, Sep 15, 2025 @ 12:08 am

More sampling yields less noise at a greater computation cost

Mon, Sep 15, 2025 @ 12:03 am

Rough reflections and randomized distribution for soft shadows, looks more smooth but with many more artifacts due to the lights radius value being too large most likely

Sun, Sep 14, 2025 @ 10:55 pm

Reflection implemented new shadow casting pipeline, no change visible but it will be once refractions/translucency implemented