CS 5620/6620 - Fall 2025 - Rendering with Ray Tracing

Project 4 - Reflections and Refractions

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Michael Timothy

Tue, Sep 16, 2025 @ 9:33 am

Fixed double counting absorption, and also changed how my reflected rays origins are calculated on a back face hit.

Mon, Sep 15, 2025 @ 3:49 pm

Fixed it by subtracting fresnel from the refraction coefficient and not adding diffuse/specular lighting if the hit is on the back side of an object.

Fri, Sep 12, 2025 @ 1:37 pm

Weird outline, changing bias doesnt fix it. Happens with and without absorption/fresnel computation.