
Custom scene for assignment 3, added reflections and refractions, with 16 bounces it took 47s to render using multithreading. Still unsure about the white pixels near the edges.

Final render of scene, took 0.00.01 at 8 threads 5.2 GHz. Includes reflections, refractions, absorption and frenel.

Testing reflections, made everything have reflections with 16 bounces. Looks cool.

Z-buffer render for the scene.