
Completely forgot to upload the image with the Fresnel lol.

Refraction was fixed. Doesnt have the dark ring anymore. Turns out I forgot to normalize a vector somewhere.

Aight Last one for now. Has 10 bounces, Reflections, Refractions, Absorption, and an incorrect Fresnel Reflection. Ill figure this out after I finish the triangle intersections. WILL REVISIT.Processor: i7-10750H

So heres just the fresnel. Its not doing what I want it to do

FINALLY GOT IT RIGHT10 bounces, Reflections, Refractions, Absorption, Fresnel.Fresnel need to be better though.i7-10750H

not quite right

cool bug


Refraction first attempt. Time to hit through the back face. :

what if EVERYTHING REFLECTED????GONNA DO REFRACTIONS NOW

AAAAHA I FIXED IT. SO MY z-BUFFER CALCULATIONS WERE OFF. I NOTICED THIS ACTUALLY WHEN WE WERE DOING SHADOWS AND I HAD TO CREATE A SEPARATE NODE TRAVERSAL AND INTERSECTION. I TRACED THE PROBLEM BACK TO THE REFLECTIONS, MAKE THE APPROPRIATE CHANGES, AND NOW IT DEFINITIVELY SELECTS THE CLOSER Z-VALUE. LETS GOOOOOOOOOOOO

No blue ball. Going through to the back.

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Obviously somethings wrong, but I got a bounce going.Also the node traversal has been fully fixed now. It can properly traverse and transform the rays to and from object space.