
Added in ambient light times object base color // no tone mapping, no gamma correction, depth 16 // 2560x1440, 2718.09ms, 7530U 12 threads

Updated microfacets scene with reflections and refractions // no tone mapping, converted to sRGB, depth 16 // 7680x4320, 31479ms, i5-12600K 16 threads

box scene with reflections and refractions why is my sphere not more blue?! // no tone mapping, no gamma correction, depth 16 // 2560x1440, 706.085ms, i5-12600K 16 threads

Correct reflections for Cook-Torrance microfacets // no tone mapping, converted to sRGB, depth 16 for reflections // 7680x4320, 8653.24ms, i5-12600K 16 threads