CS 5620/6620 - Fall 2025 - Rendering with Ray Tracing

Project 4 - Reflections and Refractions

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Jake Wagoner

Fri, Sep 12, 2025 @ 10:51 am

Left material is reflective, 0.1, and refractive, ior of 1.5, middle is 2.0 ior, right is 2.4 ior

Fri, Sep 12, 2025 @ 10:47 am

Nice reflection scene

Fri, Sep 12, 2025 @ 10:19 am

Turns out, the part that looked different was because of Fresnel reflections! Added those and all it working well.

Thu, Sep 11, 2025 @ 3:30 pm

Refraction! I notice that there are some very subtle differences between the supplied example and my refraction. Maybe the res is too low on the example to truly see though

Thu, Sep 11, 2025 @ 2:31 pm

With 100 max bounces, the result is mostly the same as the other giga-reflective one

Thu, Sep 11, 2025 @ 2:31 pm

Make it all reflective :D Rendered in 2766ms 16 threads, 5 max bounces

Thu, Sep 11, 2025 @ 2:24 pm

Reflections working : Rendered at 720p in 689ms with 16 threads