CS 5620/6620 - Fall 2025 - Rendering with Ray Tracing

Project 5 - Triangle Meshes

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Stephanie Martins

Mon, Sep 22, 2025 @ 3:25 pm

Better result using the TriMesh normal interpolation function. 16 threads, 10 bounces, -O3 optimization, render time 40 seconds.

Mon, Sep 22, 2025 @ 3:12 pm

Yeah, I have some weird normals going on, not sure what thats about.

Mon, Sep 22, 2025 @ 1:26 am

16 threads, 10 bounces, no acceleration structures or AABB tests: 46 seconds. I suspect my normals are a little funky, but I think this was a noble attempt regardless.