CS 5620/6620 - Fall 2025 - Rendering with Ray Tracing

Project 5 - Triangle Meshes

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Yura Hwang

Mon, Sep 22, 2025 @ 3:59 pm

Final final. Looks like checking small epsilon was adding unnecessary biased pixels

Mon, Sep 22, 2025 @ 11:59 am

w/ high-res teapot. Using only TBB cpu parallelization and running on CPU results in 10mins. Will optimize further by clearing code and running on GPU threads. Will be fixing pixels

Mon, Sep 22, 2025 @ 11:38 am

Step 3: Fixed missing triangles used barycentric for smooth shading

Thu, Sep 18, 2025 @ 3:23 pm

Step 2: Ray-triangle intersection tested w/ the low-obj teapot

Thu, Sep 18, 2025 @ 1:08 pm

Step 1: Ray-plane intersection