
Final final. Looks like checking small epsilon was adding unnecessary biased pixels

w/ high-res teapot. Using only TBB cpu parallelization and running on CPU results in 10mins. Will optimize further by clearing code and running on GPU threads. Will be fixing pixels

Step 3: Fixed missing triangles used barycentric for smooth shading

Step 2: Ray-triangle intersection tested w/ the low-obj teapot

Step 1: Ray-plane intersection