CS 5620/6620 - Fall 2025 - Rendering with Ray Tracing

Project 5 - Triangle Meshes

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Cayden Lund

Thu, Sep 18, 2025 @ 4:56 pm

scene.xml. Render time with bounding-box tests: 57.07 seconds with 12 threads. Render time without bounding-box tests: 93.39 seconds with 12 threads.

Thu, Sep 18, 2025 @ 4:54 pm

scene-low.xml. Render time with bounding-box tests: 2.47 seconds with 12 threads. Render time without bounding-box tests: 3.82 seconds with 12 threads.

Thu, Sep 18, 2025 @ 4:50 pm

This is pretty cool. I made a sphere with a surface that projects a grid onto a plane, from a point light inside the sphere. Render time with box-bounding tests: 33.14 seconds with 12 threads. Render time without box-bounding tests: 32.99 seconds with 12 threads.

Thu, Sep 18, 2025 @ 12:15 pm

hexagon-scene-2.xml. I just changed some materials and stuff. Looks cool, right? Im looking forward to when we have anti-aliasing, depth of field, and soft shadows! Render time with box-bounding tests: 389.26 seconds with 12 threads. Render time without box-bounding tests: 1179.66 seconds with 12 threads.

Wed, Sep 17, 2025 @ 10:37 pm

I wrote a hexagon.obj file thats a 3D hexagon with height 1. Then, I wrote a program that randomly generates a scene with these hexagon tiles with different heights. This is just a prototype. Ill refine it a bit and post another one with render times.