
Winding order got mixed up half the time when using 2D projection method initially.

I dont remember what happened here

2D projection/low res/no bb/no multithreading: 24sMoller/low res/no bb/no multithreading: 17.5sMoller/low res/no bb/multithreading: 1.5sMoller/high res/no bb/multithreading: 37.4sMoller/high res/bb/multithreading: 5.1sMoller/high res/bb/multithreading/cpu on performace mode: 3s