
FIXED refraction. I didnt normalize a direction vector. Also made the planes finite. // Möller–Trumbore Rendering Method // 5 Bounces // Core i7-10750H // Rendering Time 00:12:53

Regarding the teapot WOOO. Just need to add a bounding box and make the planes finite. // Möller–Trumbore Rendering Method // 3 Bounces // Core i7-10750H // Rendering Time 00:12:21

Fixed shadows but holy crap the render time got longer.// 3 Bounces - Core i7-10750H - 00:17:04

Just tried the Hi-Poly Teapots. Ill figure out the shadow issue.// 3 Bounces - Core i7-10750H - 00:07:29

GORGEous IT HINK. Saved a lot of time by reducing 3 cross products to 1. //Render time - 00:00:15

GORGEOUS BUT WHERE ARE SHADOWS??? Saved a lot of time by reducing 3 cross products to 1. I also checked for normals to make sure they are facing the correct direction //3 Bounces //Render time - 00:00:15

Stored the vertices properly this time. THEYRE IN THE WALLS???? //Render time - 00:00:52

Oh this is hilarious. Used Moller-Trumbore with 3 bounces. Im definitely just reading the triangles wrong. Render time - 00:01:58

Plane Intersection ezpz. Its like a saving point b4 the final boss.