
Fixed an issue where my barycentric coords were not being calculated correctly, which was causing this weird gap on really small triangles, and funky shading with some of the normals. 1440p, 6:43 render time

Brdf scene @ 1440p. Took 4 minutes and 13 seconds to render. I was able to get rid of a few divisions, also forgot that I was compiling in debug mode, even though we were explicitly reminded.

33 minute render time for a 1440p image. I have not yet figured out how to avoid division for calculating t :/