
Z-buffer showing holes in the dragons head... how odd.

Stress-test with 44527 vertex, 87128 face dragon using Torrance-Cook Microfacets // no gamma correction, no tone mapping, depth 16, tile size 32 // 1600x900, 8.53868e+06ms 2:22:18, i5-12600K 16 threads

Cornell Box fixed bug but still has bright spots? // no gamma correction, no tone mapping, depth 8, tile size 64 // 2560x1440, 227131ms no AABB, 28644.4ms with AABB, i5-12600K 16 threads

Erm, thats not supposed to happen... Reflection turned down to 0.1 instead of 0.7.

Cornell box not entirely sure if shading is correct // no gamma correction, no tone mapping, depth 8, tile size 32 // 1280x720, 45427.9ms, i5-12600K 16 threads

First triangle and plane implementation attempt... lighting front/back face needs some work // no gamma correction, no tone mapping, depth 4, tile size of 32 // 1280x720, 18991.5ms, i5-12600K 16 threads