

4k render of the cat 10000 vertices

The same 240p render of a 10000 vertex cat. about 5.5 minutes to render with mollor-trumbore and slab bounding box detections. max 5 bounces

240p render of a 10000 vertex cat. took ~10 minutes with moller-trumbore method implemented, no bounding box checks. max 5 bounces. still lots of optimization required

Full res teapots took about 13 minutes to render. Ouch.. Using brute force linear search and not using moller, bounding box, etc

Low poly render. Turns out I was just running the scene from the wrong path, so it struggled to load the .obj files. Rendered in about 26 seconds

Traversal method had an issue, but that is resolved. Having issues loading the teapots though

First attempt at the triangle mesh is clearly wrong. The lighting is especially weird...

Planes work, wrote a simple scene to confirm