CS 5620/6620 - Fall 2025 - Rendering with Ray Tracing

Project 5 - Triangle Meshes

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Jake Wagoner

Mon, Sep 22, 2025 @ 6:12 pm

Mon, Sep 22, 2025 @ 5:48 pm

4k render of the cat 10000 vertices

Mon, Sep 22, 2025 @ 11:48 am

The same 240p render of a 10000 vertex cat. about 5.5 minutes to render with mollor-trumbore and slab bounding box detections. max 5 bounces

Mon, Sep 22, 2025 @ 11:41 am

240p render of a 10000 vertex cat. took ~10 minutes with moller-trumbore method implemented, no bounding box checks. max 5 bounces. still lots of optimization required

Sat, Sep 20, 2025 @ 1:35 pm

Full res teapots took about 13 minutes to render. Ouch.. Using brute force linear search and not using moller, bounding box, etc

Sat, Sep 20, 2025 @ 1:16 pm

Low poly render. Turns out I was just running the scene from the wrong path, so it struggled to load the .obj files. Rendered in about 26 seconds

Sat, Sep 20, 2025 @ 12:53 pm

Traversal method had an issue, but that is resolved. Having issues loading the teapots though

Sat, Sep 20, 2025 @ 12:26 pm

First attempt at the triangle mesh is clearly wrong. The lighting is especially weird...

Sat, Sep 20, 2025 @ 12:26 pm

Planes work, wrote a simple scene to confirm