CS 5620/6620 - Fall 2025 - Rendering with Ray Tracing

Project 6 - Acceleration Structures

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Yura Hwang

Thu, Oct 2, 2025 @ 7:44 am

Step 2: Implemented BVH. The time takes 0.64s. There was a bug in step 1, so the 268s was practically the one w/o using BVH.

Sun, Sep 28, 2025 @ 10:17 pm

Step 1: A simple plain ray-box intersection. No multithreading took around 268s