
31 seconds to render. Using a 4x4 BVH structure. There were issues with missing triangles from the BVH or the boxes being misaligned after adding triangles so I had to resize the boxes after all triangles were added.

This is the result from P5, as I suddenly have issues in other classes for more immediate assignments.Regardless, in this version I began work on not a BVH but rather a voxel grid, originally called a BVH until I realized from class that a BVH it is not. So I renamed to a voxel grid and will keep it as I want to implement an ambient light pipeline and optimize the soft s/r/r pipeline with it over break.BVH soontm.