CS 5620/6620 - Fall 2025 - Rendering with Ray Tracing

Project 6 - Acceleration Structures

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Chase Harkcom

Sat, Sep 27, 2025 @ 10:24 pm

The z-buffer looked pretty cool too, I thought

Sat, Sep 27, 2025 @ 10:24 pm

I ray-traced this slice of a Minecraft world--the model is from https://sketchfab.com/3d-models/high-quality-minecraft-world-94f36d42c3ba4d0ebce150b1634c37da. It took just about a second to render with the BVH checks, but it took *14 minutes* without it--a 99.88% decrease is really good! Im looking forward to how this looks once we get texture mapping implemented.

Sat, Sep 27, 2025 @ 8:06 pm

Same scene as project 5. It took roughly 40 seconds to render with just enumerating every object in the scene, roughly 7 seconds to render with just the naive AABB test, and less than a second to render with the BVH implemented.