CS 5620/6620 - Fall 2025 - Rendering with Ray Tracing

Project 6 - Acceleration Structures

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Austin H Kim

Thu, Oct 23, 2025 @ 6:11 am

87k Stanford Dragon rendered at 4K using Möller–Trumbore with Specular Normalization // 5 Bounces // Core i7-10750H // Rendering time 00:07:48 // No Multi-threading

Thu, Oct 23, 2025 @ 5:25 am

87k Stanford Dragon rendered at 1080p using Möller–Trumbore with Specular Normalization // 5 Bounces // Core i7-10750H // Rendering time 00:02:09 // No Multi-threading

Thu, Oct 23, 2025 @ 1:07 am

Same thing, forgot to upload with the FresnelRendered at 1080p using Möller–Trumbore // 5 Bounces // Core i7-10750H // Rendering time 00:10:07 with AABB // 00:00:03 with BVH // No Multi-threading

Thu, Oct 9, 2025 @ 2:42 am

Rendered at 1080p using Möller–Trumbore // 5 Bounces // Core i7-10750H // Rendering time 00:01:49 with AABB 00:00:11 with BVH

Mon, Sep 29, 2025 @ 10:01 am