CS 5620/6620 - Fall 2025 - Rendering with Ray Tracing

Project 7 - Textures

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Andy Herbert

Mon, Oct 20, 2025 @ 3:52 pm

fixed shading same as latest result from prj 8

Sun, Oct 19, 2025 @ 6:54 pm

After fixing UV issues elsewhere the teapot UV now works. Skybox UV still appears incorrect but that may be due to vagueness on how exactly the skybox should be UVed per the assignment. One issue observed is the refractive sphere appears to have incorrectly applied the IOR value.

Sun, Oct 19, 2025 @ 6:36 pm

fixed tile UVs

Sun, Oct 19, 2025 @ 6:16 pm

Sun, Oct 19, 2025 @ 6:16 pm

Sat, Oct 18, 2025 @ 7:17 pm

Debug view showing only the skybox, to try to isolate what issues there are

Fri, Oct 17, 2025 @ 11:23 pm

Fixed sub texture coloring issue, partially fixed mesh UVs. Note that I am UVing spheres with the up/y axis as the latitudinal coordinate, and as the scene is rotated downwards, this is the result.

Fri, Oct 17, 2025 @ 10:37 pm

reflections, refractions are back

Fri, Oct 17, 2025 @ 8:26 pm

skybox, featuring incorrect UV mapping and for some reason its really dark

Fri, Oct 17, 2025 @ 8:08 pm

somethings messed up with the UVing of the model

Fri, Oct 17, 2025 @ 9:06 am

Fixed tiling, also went ahead and added random offset AA as I already had the ray generation pipeline for soft shadows.

Fri, Oct 17, 2025 @ 7:50 am

Took some time overhauling the XmlLoader to be more modular, and then had to replace previous Color references with new texture based refs. The plane isnt UVed as expected but otherwise I think my new code is rather eloquent.

Mon, Oct 13, 2025 @ 4:28 am

UV debug view. Textures soon, fall break has been busy and stressful for me.