CS 5620/6620 - Fall 2025 - Rendering with Ray Tracing

Project 7 - Textures

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Haoyang Shi

Mon, Oct 13, 2025 @ 9:55 pm

Fixed a bug and it looks ok now.

Sat, Oct 4, 2025 @ 7:12 pm

The result is not that impressive with ray differentials only computed for the plane. The reflected texture got screwed because I did not propagate the differentials through reflection need to come up with a clever solution for that. Also, there is a tiny error in the course note that the full differential to the plane q = p + td should include the partial t/partial d term.

Sat, Oct 4, 2025 @ 1:19 pm

Rendered after incorporating the ray differentials.

Sat, Oct 4, 2025 @ 1:17 pm

Created a test scene to test the ray differentials. Default bilinear sample.

Thu, Oct 2, 2025 @ 11:41 am

Never mind. The spherical mapping matched the OpenGL result.

Wed, Oct 1, 2025 @ 5:05 pm

minimal working code, 3 bounces, no texture filtering. I did the sphere uv map exactly as the course note, u = atan2y, x / 2pi + 0.5, v = z + 1 / 2, but it looks like the v coordinate is off.