CS 5620/6620 - Fall 2025 - Rendering with Ray Tracing

Project 7 - Textures

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Andrew Tate

Wed, Oct 15, 2025 @ 2:50 pm

Final Final update for this render. Switched my intersection to Moller-Trumbore and updated my normal map function to pick a third, additional axis for my normal coordinate frame, if the first two are too close to the normal direction. Also got rid of the artifacts.

Mon, Oct 13, 2025 @ 1:00 am

Done tweaking it for now. Probably

Sun, Oct 12, 2025 @ 2:04 pm

Fixed some normal map bias issues and added a plane.

Sun, Oct 12, 2025 @ 4:23 am

I got normal maps to work! The beer is made up of 3 separate meshes with different normal maps. I also added an option to the xml to skip shadows, which is why we dont get a shadow on the foam. I havent slept in days.

Sat, Oct 4, 2025 @ 2:59 pm

UV calculations for all shapes, no filtering yet