CS 5620/6620 - Fall 2025 - Rendering with Ray Tracing

Project 7 - Textures

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Bruno Berto de O. Ribeiro

Sun, Oct 12, 2025 @ 2:18 pm

For now, this is my implementation of texture, pay attention on the reflection and refraction, it is considering the normal mapping.

Sun, Oct 12, 2025 @ 1:49 pm

Initial Ray differential propagation bug solution

Sun, Oct 12, 2025 @ 1:48 pm

Ray differential propagation is causing bug to the anisotropic filtering

Sat, Oct 11, 2025 @ 5:09 pm

Initial normal mapping implementation.

Sat, Oct 11, 2025 @ 2:51 pm

Everything as before, but using basic multisampling, because why not?

Sat, Oct 11, 2025 @ 2:48 pm

Added ray differentials, mipmaps and anisotropic filter. Not sure if the implementation is fully correct, but its filtering

Sat, Oct 11, 2025 @ 2:46 pm

Basic texture implementation.