CS 5620/6620 - Fall 2025 - Rendering with Ray Tracing

Project 7 - Textures

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Jake Wagoner

Mon, Oct 13, 2025 @ 3:47 pm

Huzzah! Turns out it was just an issue with the transformations for the background not applying. Using straight screen-space mapping for this, and spherical mapping for the secondary rays env sampling

Mon, Oct 13, 2025 @ 2:52 pm

With UV debugging: rgbu, v, 0.0f

Mon, Oct 13, 2025 @ 2:52 pm

lost warping in the background, but its still not right.

Mon, Oct 13, 2025 @ 2:49 pm

Checkerboard was incorrectly evaluating the UV coordinates. Fixed that

Mon, Oct 13, 2025 @ 9:58 am

Fixed spherical projection issue, but the background is totally cooked lol

Sat, Oct 11, 2025 @ 11:30 pm

Got the checkerboards working, but there is still some warping in both the spherical checkerboard and the environment/background

Sat, Oct 11, 2025 @ 4:51 pm

Gotta figure out what the heck is going on there, but background/env is working. Checkerboard isnt

Sat, Oct 11, 2025 @ 4:03 pm

Got fed up with the code rewrite and decided to do it my way. Isolated the teapot and got the UV projection and whatnot done.

Thu, Oct 9, 2025 @ 1:04 pm

Checkerboard isnt loading, fixed some texture mapping I think, and got the env to actually load, but it seems to have the wrong mapping.

Thu, Oct 9, 2025 @ 12:32 pm

well I dont think thats quite right... Texture doesnt seem to be loading in the no intersection rays and the teapot has no texture. Checkerboard isnt loading either