CS 5620/6620 - Fall 2025 - Rendering with Ray Tracing

Project 8 - Antialiasing

<< Back

Conner Murray

Sun, Oct 19, 2025 @ 10:35 pm

The sample count map for 0.04 error threshold and 4-256 samples.

Sun, Oct 19, 2025 @ 10:33 pm

It seems to get the most out of adaptive sampling, we want our sample limit high enough that we rarely hit it, but not too high to be unreasonably slow. We also want our error threshold to be balanced such that we arent spending way too many samples on spots that dont matter but spots that need higher samples can spend them.Eyeballing it, I rendered this in 18 seconds with 4-256 samples and an error threshold of 0.04. It looks much better than the supposed 0.01 error threshold and rendered faster as well. Id argue it even looks better than the 0.005 error threshold image and is WAY faster than that one.

Sun, Oct 19, 2025 @ 10:24 pm

0.005 error threshold. Definitely hitting our 64 sample ceiling more frequently.

Sun, Oct 19, 2025 @ 10:23 pm

Moving to 0.005 error threshold, took 35 seconds. Seems we are only marginally better but our times are only marginally worse!

Sun, Oct 19, 2025 @ 10:22 pm

2-64 samples, 0.01 error threshold

Sun, Oct 19, 2025 @ 10:21 pm

Adaptive sampling, 2-64 samples at 0.01 error threshold: 23sec.

Sun, Oct 19, 2025 @ 10:20 pm

For fun: 100 samples took 2 min 31 seconds. Not much visual improvement over the 10 samples. Adaptive sampling incoming.

Sun, Oct 19, 2025 @ 10:19 pm

10 samples, took 15 seconds. Quite nice, very little aliasing.

Sun, Oct 19, 2025 @ 10:18 pm

5 random samples, took 8 seconds. HUGE improvement to aliasing.

Sun, Oct 19, 2025 @ 10:17 pm

For reference, this is the single sampled original.