CS 5620/6620 - Fall 2025 - Rendering with Ray Tracing

Project 8 - Antialiasing

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Jayden Ferrin

Mon, Oct 20, 2025 @ 4:18 pm

Adaptive anti aliasing, halton sequence with random first point, minimum 8 samples, maximum 64, adding 1 sample each time with 95% confidence level and delta max 0.01

Mon, Oct 20, 2025 @ 3:20 pm

Adaptive anti aliasing, halton sequence with random first point, minimum 4 samples, maximum 64, doubling each time with 95% confidence level and delta max 0.01

Mon, Oct 20, 2025 @ 3:17 pm

Number of samples per pixel with adaptive anti aliasing, minimum 4 samples, maximum 64, doubling each time with 95% confidence level and delta max 0.01

Mon, Oct 20, 2025 @ 1:39 am

Halton sequence, random first sample, 16 samples per pixel, 2 seconds 24 threads

Mon, Oct 20, 2025 @ 1:22 am

Halton sequence centered first sample 16 samples per pixel 2 seconds 24 threads

Mon, Oct 20, 2025 @ 12:48 am

Monte Carlo, 16 samples per pixel, 2 seconds 24 threads

Mon, Oct 20, 2025 @ 12:26 am

Fixed the transparent issue. Turns out you need to use a different hit info for each ray. Regular anti-aliasing with 16 samples per pixel, took 2 seconds 24 threads

Mon, Oct 20, 2025 @ 12:17 am

transparent