CS 5620/6620 - Fall 2025 - Rendering with Ray Tracing

Project 8 - Antialiasing

<< Back

Andrew Tate

Wed, Oct 22, 2025 @ 2:49 pm

min 4, max 32, using ray diffs and Cems filtering.

Mon, Oct 20, 2025 @ 3:53 pm

min 4, max 32. Hatlon, using ray diffs and Cems filtering, 11 seconds

Sat, Oct 18, 2025 @ 9:06 pm

Did my beer render with the new sampling method. It struggles with the normal map, probably because the variance becomes super high with minor changes in the normal map sampling. However, it maintains detail further in the background compared to before!

Sat, Oct 18, 2025 @ 8:05 pm

Same as before but with my mipmap implementation instead of the default filtering

Sat, Oct 18, 2025 @ 7:36 pm

Visualized Sample Counts

Sat, Oct 18, 2025 @ 7:35 pm

Same settings, but with default texture filtering using ray diffs

Sat, Oct 18, 2025 @ 7:34 pm

Halton, minimum samples was 2, max was 16, 720p 6 second render time. No texture filtering. 98 percent confidence for t values, with a deltamax of 0.01.