
environment map commented out to show the effects of the global illumination environment mapping Im doing

disabled the skybox drawing sunlight which caused a brighter specular reflection

semi-adaptive, aka more blur more samples

Radius doubled. Btw the radius is calculated based on the blur equation on the wikipedia page for DOF. Theres an edge issue with foreground objects as the blur isnt affecting other nearby pixels, as this is due to me not resampling the depth per pixel to determine its radius.

Need a wider radius

First attempt at DOF. Really can use a denoising pass. Aperture = 2, fdist = 100Theres a weird streaking effect going on, likely due to how the rays are being distributed for sampling