CS 5620/6620 - Fall 2025 - Rendering with Ray Tracing

Project 9 - Depth of Field

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Andy Herbert

Mon, Oct 27, 2025 @ 5:03 am

environment map commented out to show the effects of the global illumination environment mapping Im doing

Mon, Oct 27, 2025 @ 4:52 am

disabled the skybox drawing sunlight which caused a brighter specular reflection

Mon, Oct 27, 2025 @ 4:28 am

semi-adaptive, aka more blur more samples

Mon, Oct 27, 2025 @ 3:10 am

Radius doubled. Btw the radius is calculated based on the blur equation on the wikipedia page for DOF. Theres an edge issue with foreground objects as the blur isnt affecting other nearby pixels, as this is due to me not resampling the depth per pixel to determine its radius.

Mon, Oct 27, 2025 @ 3:07 am

Need a wider radius

Wed, Oct 22, 2025 @ 2:53 pm

First attempt at DOF. Really can use a denoising pass. Aperture = 2, fdist = 100Theres a weird streaking effect going on, likely due to how the rays are being distributed for sampling