CS 5620/6620 - Fall 2025 - Rendering with Ray Tracing

Project 9 - Depth of Field

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Sam Hill

Tue, Oct 28, 2025 @ 11:10 pm

Glass teapot scene with a slight DOF. 32-512 samples, 1:23:55 render

Mon, Oct 27, 2025 @ 10:14 am

Sample count for previous render, 64-1024 samples per pixel.

Mon, Oct 27, 2025 @ 10:13 am

Decently happy with this now. Adaptive sampling has 4-64 samples, and then I do that 16 times for different jitter amounts on the DOF disk, for a total of 64-1024 samples per pixel. Render time was 6 minutes, 38 seconds.

Fri, Oct 24, 2025 @ 10:45 pm

Sample count for most recent attempt

Fri, Oct 24, 2025 @ 10:44 pm

I am now doing the 4-64 sample steps 4 times with a different jitter each time, and averaging the result color. I dont know why its still so noisy.So this is 16-256 samples overall. 59 second render.

Fri, Oct 24, 2025 @ 10:30 pm

Try to jitter start position. Fixes the regular pattern but adds lots of noise. I think I need more samples.

Thu, Oct 23, 2025 @ 7:39 pm

Sample density for previous result

Thu, Oct 23, 2025 @ 7:39 pm

First real attempt. Not sure whats causing the artifacts in the top left or why its more in focus than it should be.