The Utah Teapot has been the symbol of computer graphics. It was one of the first computer graphics models created using Bézier patches. This is the official Utah Teapot page, where you can you can visualize and download any of these historical versions or customize it, using the settings above.
Terms of Use and Attribution: The Utah Teapot model files are freely available for any use, including commercial use. To preserve the historical identity and provenance of the model, users are requested to identify the model, and any substantially derived version of it, as a Utah Teapot (or Modified Utah Teapot) and to acknowledge its origin as the historic Utah Teapot developed at the University of Utah. This request is intended solely to preserve the historical identity of the Utah Teapot and is not intended to restrict use of the model. The model files are provided “as is,” without warranty of any kind. The provider of these files shall not be liable for any claims, damages, or other liability arising from their use.
The Utah Teapot was originally created by Martin Newell and went through a number of modifications over the years. It quickly became famous within the graphics community after making its first appearance at SIGGRAPH in 1976. Its extensive use in graphics prompted Arvo and Kirk [1987] to name it the “Teapotahedron” and jokingly call it “the sixth Platonic solid”. It remains one of the standard models for evaluating new computer graphics algorithms and frequently appears in technical papers presented at SIGGRAPH and other graphics conferences. Utah Teapot has also appears in art installations, movies, video games, and a wide range of other graphics applications. Versions of the Utah Teapot model are included in numerous rendering and modeling programs and graphics APIs, among them 3ds Max, Direct3D, Houdini, Modo, OpenGL, POV-Ray, Quartz Composer, and RenderMan. See the Wikipedia page on the Utah Teapot.
Martin Newell, Jim Blinn, and Cem Yuksel tell the story of the Utah Teapot at SIGGRAPH 2026, commemorating the 50th anniversary of the Utah Teapot's first appearance at SIGGRAPH in 1976. The extended abstract of this talk includes additional information: “The Return of the Utah Teapot” (PDF) by Cem Yuksel, Jim Blinn, and Martin Newell.
The Utah Teapot has a number of versions that were developed and released over the years by different people from the University of Utah, as summarized below. Version 1975 is how Martin Newell modeled it. Version 1976 is the scaled down version by Jim Blinn. Version 1987 by Frank Crow adds the round bottom. Version 1992 is the first attempt by Hank Driskill for turning the Teapot into a solid object. Version 2006 by Russ Fish improves the interior shape. Finally, Version 2026 by Cem Yuksel further improves the interior, adds chamfers where the handle and the spout connect to the body, and makes the shape of the Teapot curvature-continuous to achieve reflection continuity.
This is the original version created by Martin Newell, while he was a PhD student at the University of Utah, by approximating the proportions of a physical teapot (Melitta by Friesland Porzellan). It is formed by 28 cubic Bézier patches, which he first drew the control points on an engineering paper. It is one of the first computer graphics object modeled using a set of nonlinear surfaces, rather than a collection of polygons. Notably, Martin Newell's version is taller than the commonly known shape of the famous Utah Teapot, and it has no bottom. This is the model that appeared in his dissertation, titled “The utilization of procedure models in digital image synthesis” in 1975, along with the rest of the tea set he modeled, though he prepared these models earlier, sometime in 1974.


Martin Newell's drawing of the Teapot and the tea set image from his dissertation.
Here is a YouTube video, where Martin Newell, at an event celebrating the 50th anniversary of Computer Science department at the University of Utah, talking about the Teapot model.
Jim Blinn, while he was a PhD student at the University of Utah, scaled Martin Newell's teapot model by 3/4 during a demo. He liked its new shape and kept it that way. In fact, everyone liked this shorter version, including Martin Newell. Since 1976, this version of the teapot appeared in numerous publications, turning it into a symbol of computer graphics.
Utah Teapot was first introduced to the computer graphics community at SIGGRAPH 1976 in an article by Jim Blinn and Martin Newell, titled “Texture and Reflection in Computer Generated Images” (PDF). It was also published in the Communications of the ACM journal and an image from this article, featuring the Utah Teapot with a texture mapped to its patches, was used as the cover of the October 1976 issue.
Jim Blinn explains the components of the teapot and why it was squished in an article titled “What, Teapots Again?” (PDF), published in IEEE Computer Graphics & Applications in September 1987. There, he also suggests adding a flat bottom cap.
The cover of the CACM journal in October 1976, featuring one of the images from Blinn and Newell's paper at SIGGRAPH 1976, and two other images from the same paper with the original pixels computed on PDP-11 (after tone mapping) by Jim Blinn.
Here is a YouTube video, where Jim Blinn, at a reception honoring Ivan Sutherland at SIGGRAPH 2018, explaining why the Utah Teapot model is squished.
The most common version of Utah Teapot that appears in numerous graphics applications is the one released by Frank Crow, who was another PhD graduate of the University of Utah, in an article titled “The Origins of the Teapot” (PDF), published in IEEE Computer Graphics & Applications in January 1987. This article discusses the important role that the Utah Teapot model played in the early days of computer graphics and includes the control points of the scaled model by Jim Blinn. Except that all control points are shifted up just a bit to make room for a round bottom surface, defined by 4 additional Bézier patches. This brings the total number of patches to 32 and the total number of control points to 512.
Crow's figure showing the patch boundaries and the control polygon of the Teapot without its body, but with the bottom that he added.
The handle and the spout patches of the original Utah Teapot model intersect with its body. This was necessary, as it was modeled using cubic Bézier patches. This was also a useful feature for testing various hidden surface removal algorithms that were being developed at the time, and their abilities in rendering intersecting surfaces. Also, because cubic Bézier patches cannot form perfectly circular shapes, the teapot's body was not perfectly round. Perhaps more importantly, it did not contain an interior and a rather visible gap around the lid.
In 1992, Hank Driskill, another PhD student at the University of Utah, addressed all these problems. He used the Alpha_1 software, which was being developed by Professors Elaine Cohen and Rich Riesenfeld and their students/collaborators, and he prepared a trimmed NURBS model of the Utah Teapot, connecting its perfectly round body to its handle and spout, and a new interior surface. Its bottom was flat, as suggested by Jim Blinn, instead of the round bottom that was previously added by Frank Crow. Nonetheless, Hank Driskill's design, titled “Utah, the Next Generation,” featuring this new Utah Teapot (with warp nacelles), won the SIGGRAPH 1992 T-Shirt Contest.
*Hank Driskill's version used a thick curve to cut a path through the spout. Here, we use the spout interior designed by Russ Fish instead.
The interior of this version was defined by revolving B-spline curves, resulting in 86 additional patches, so this version of the Utah Teapot has 118 patches in total.
Driskill's Teapot images with his new model and warp nacelles, and the award-winning t-shirt at SIGGRAPH 1992.
The version by Hank Driskill was later improved by Russ Fish, a co-founder and technical lead of the Alpha_1 project at the University of Utah. Russ Fish modeled a new interior with a hollow knob for the lid and presented his “third-generation” teapot at SIGGRAPH 2006 with the title “Teapot Subdivision.” He also released and documented this new and earlier versions of the Utah Teapot. In particular, his solution for generating the interior of the spout is elegant and closely follows the exterior contours prepared by Martin Newell. Similar to Hank Driskill's version, this one also has a flat bottom, rather than the round bottom of Frank Crow's version.
The "Teapot Subdivision" image generated by Russ Fish.
This version forms even more patches to model the interior, resulting in 134 patches in total.
The latest version of the Utah Teapot is prepared by Prof. Cem Yuksel of the University of Utah. This version uses much fewer patches for modeling the Teapot's interior and more closely follows the contours of its exterior. It contains a solid knob for the lid. The spout interior is also slightly modified to ensure that the surface normals are continuous where the tip of the spout meets the interior surface.
The new interior design works with both the round bottom of Frank Crow's model and the flat bottom used by Hank Driskill and Russ Fish. The official version has a round bottom, so that it matches the most commonly used form of the Utah Teapot today.
In addition, this latest version also includes two types of modifications to the exterior surface of the Utah Teapot:
Its original spline models are modified using a new continuity enhancement method to ensure curvature continuity. This ensures that the reflections on the teapot appear smooth, without the sharp changes that appear in the earlier versions. See the SIGGRAPH 2026 paper on this topic by Cem Yuksel, titled “Continuity-Enhancing Degree Elevation and Splits” for more information.
It also includes small chamfers where the spout and the handle meet the Teapot's body, ensuring that the teapot's surface normal is continuous over the exterior surface. The actual physical teapot that Martin Newell used as a reference has much larger chamfers, but adding such larger chamfers would deviate too much from the historical shape of the digital model.
The lightweight interior model of this version only needs 30 additional patches, so the resulting teapot has 62 patches in total.
Cem Yuksel also added texture mapping layouts that can be applied all versions of the Utah Teapot to achieve a bijective or a lower-distortion injective mapping.