|Instructor:||Cem Yuksel (Office hours: by appointment, MEB 3116)|
|Time:||Tuesday & Thursday @ 2:00pm - 3:20pm|
|Contact:||email@example.com (includes instructor & TA)|
2pm to 4pm (MEB 3161)
2pm to 4pm (MEB 3161)
This course covers the fundamental concepts of interactive (and real-time) rendering. The topics covered in this course are directly related to any application domain that displays 3D information, ranging from video games to interactive visualization. This is a project-heavy course with multiple programming assignments.
Interactive rendering often relies on the GPU hardware to perform most of the rendering-related tasks. Therefore, this course will cover topics related to GPU programming for interactive rendering. The examples that will be covered in this course will use the OpenGL API and the OpenGL Shading Language (GLSL), but students are permitted to use other fundamental graphics API like Direct3D or Vulkan for their projects.
The main objective of this course is to introduce students the fundamental concepts of interactive rendering in computer graphics.
At the conclusion of this course students will be able to:
• Understand the stages of the interactive graphics rendering pipeline,
• Effectively use OpenGL and GLSL,
• Write complex GPU shaders, and
• Implement modern interactive rendering methods.
|1||Jan 8||— No Class —|
|Jan 10||Rendering Algorithms|
|2||Jan 15||The Graphics Pipeline|
|Jan 17||Introduction to GLUT|
|3||Jan 22||Introduction to Modern OpenGL||Project 1 deadline - Hello World|
|Jan 24||Introduction to GLSL|
|4||Jan 29||Lights and Shading||Project 2 deadline - Transformations|
|Jan 31||The Rendering Equation|
|5||Feb 5||Textures||Project 3 deadline - Shading|
|Feb 7||Textures (cont.)|
|6||Feb 12||Render to Texture||Project 4 deadline - Textures|
|7||Feb 19||Environment Mapping||Project 5 deadline - Render Buffers|
|8||Feb 26||Shadows||Project 6 deadline - Environment Mapping|
|Feb 28||Shadow Mapping|
|9||Mar 5||Geometry Shaders||Project 7 deadline - Shadow Mapping|
|Mar 7||Final Project Discussions|
|10||Mar 12||— Spring Break —|
|Mar 14||— Spring Break —|
|11||Mar 19||Tessellation Shaders ||Final Project Proposal deadline|
|Mar 21||Bump, Normal, Displacement, and Parallax Mapping|
|12||Mar 26||Global Illumination and Ambient Occlusion||Project 8 deadline - Tessellation|
|Mar 28||— No Class —|
|13||Apr 2||Light Mapping and Soft Shadows|
|Apr 4||Deferred Shading|
|14||Apr 9||Transparency and Alpha Blending||Final Project Progress Report deadline|
|Apr 11||Volume Rendering|
|15||Apr 16||Compute Shaders|
|Apr 18||GPU Ray Tracing|
|16||Apr 23||Final Project Presentations||Final Project deadline - Final Project|
Students must submit their source codes for each project through Canvas. Students are highly encouraged to use C++ for their projects.
Deadlines and Late Submissions: The deadline for each project is at noon (12:01pm) on the date indicated on the schedule (see above). Late submissions suffer a 20% pernalty and an additional 20% penalty is applied at each following class start time. Therefore, a project that is submitted two weeks after its deadline can only receive up to 20% of its total points. If a project is submitted more than two weeks later than its deadline, it will receive no points. To accomodate special circumstances, first three late penalties (i.e. up to 60% late penalty) of each student will be omitted. No late submission is accepted for the final project without prior permission from the instructor.
Project submissions are handled through canvas.
All projects are individual projects. Group projects are not permitted. Therefore, each student must write his/her own code. Collaboration between students is encouraged, but code sharing is not permitted. External libraries and source code can be used only for additional functionalities that are not core parts of the projects, and they should be clearly indicated in comments within the source code and in the project report.
Failure to follow these rules may lead to a failing grade. Academic misconduct will not be tollerated. See the Academic Misconduct Policy of the School of Computing for details.
|Project 1-3||5 points|
|Projects 4-8||10 points|
|Final Project Abstract||5 points|
|Final Project Progress Report||10 points|
|Final Project||20 points|
University of Utah Disability Accommodation Policy
The University of Utah seeks to provide equal access to its programs, services, and activities for people with disabilities. If you need accommodations in the class, reasonable prior notice should be given to the Center for Disability Services, 162 Olpin Union Building, 801-581-5020 (V/TDD), http://disability.utah.edu/. CDS will work with you and the instructor to make arrangements for accommodations.