CS 6620 - Fall 2017 - Ray Tracing for Graphics

Project 11 - Monte Carlo GI

In this project we will use Monte Carlo ray tracing for computing global illumination.

Requirements

XML Scene Format

In the XML scene format we add an emission color to the Blinn material. This parameter allows any object act like a light source.

<material type="blinn" name="ground">
   <diffuse r="0.3" g="0.3" b="0.3"/>
   <specular value="0.1"/>
   <glossiness value="50"/>
   <emission r="0.7" g="0.7" b="0.7"/>
</material>

Source Code

The following source code files are provided to help you with this and upcoming projects. You are not required to use them, but it is highly recommened that you use them and refrain from modifying them. Some of these files include additional code as compared to the same files in the previous project, so make sure to download them all again.

Test Scenes

The following scene files are provided to help you test your implementation. You can also prepare other scenes to show your work.

Optional Feature Suggestions

References

Student Project Pages



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