CS 6620 - Fall 2012 - Ray Tracing for Graphics
Project 1 - Ray Casting
In this project we will begin writing a ray tracer. We will use the code from the previous project and add a ray caster to it.
Requirements
- Generate camera rays.
- Compute ray-sphere intersections for all spheres in the scene.
- If a ray doesn't hit any object, the corresponding pixel should be black.
- If a ray hits an object, the corresponding pixel should be white.
Optional Feature Suggestions
- Create a normalized z-buffer image.
- Multi threading.
Student Project Pages
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