CS 6620 - Fall 2012 - Ray Tracing for Graphics
Project 10 - Monte Carlo GI
In this project we will use Monte Carlo ray tracing for computing global illumination.
Requirements
- Implement Monte Carlo sampling for indirect illumination for a single bounce.
You can use this simple test scene and this more complicated test scene to verify that your implementation is correct.
Optional Feature Suggestions
- Multiple bounces for indirect illumination.
- Quasy Monte Carlo sampling for indirect illumination.
Student Project Pages
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